Disney's Oceaneer Lab

Location: Disney Dream

At a Glance

Location: Deck 5, Midship
Designed For: Kids
Hours of Operation: 9:00am to midnight

Disney's Oceaneer Lab is a play space designed for children and dedicated to adventure and exploration—located on Deck 5, Midship aboard the Disney Dream. It's an ideal location for children ages 3 to 12 years of age to play games, perform educational experiments and enjoy a wide variety of supervised activities throughout the day. A seemingly endless supply of toys, games and Disney movies make Disney's Oceaneer Lab the perfect oasis at sea.

Design
The Lab's main hall features a stage, where kids can hear stories of great expeditions and star in their own swashbuckling plays. They can also watch Disney movies on a 103-inch plasma screen and interact with animated characters, including Disney's mischievous animated alien Stitch, whose unrehearsed, real-time antics are sure to bring laughter.

Disney's Oceaneer Lab is connected to Disney's Oceaneer Club by a workshop and laboratory. In these specialized areas, kids concoct crazy experiments in an interactive science lab, stretch their culinary skills and participate in other hands-on activities.

Themed Spaces
Branching off the Disney's Oceaneer Lab's main room are several themed play spaces:
  • Media Room - Children can kick back and relax in bean bag chairs and watch movies, play video games or even read a book.
  • Animator's Studio - Designed as a working animation studio, this room allows children to create original, hand-drawn art or learn how to sketch their favorite Disney characters. With the help of a youth counselor, kids can even design and bring to life computer-animated characters.
  • The Wheelhouse - This space is all about technology. It features numerous computers and large, high-definition LCD screens. Here, young technophiles can compete in a unique Pirates of the Caribbean game exclusive to DCL.
  • Sound Studio - This interactive area is dedicated to children who appreciate music and want to create it.
  • Craft Studio - Children seeking a more tactile artistic experience can escape from technology to this creative studio and create hands-on arts and crafts projects.

Dining
Children are invited to enjoy lunch and dinner at Disney's Oceaneer Lab.

Registration and Check-In
You can register your child for Disney's Oceaneer Lab at the terminal or once onboard the ship.

When boarding the ship on Embarkation Day, both children and parents must check in at the front desk at Disney's Oceaneer Lab, on Deck 5, Midship. During this confirmation process, parents will fill out final paperwork and children will receive a wristband indicating that that they are part of Disney's Oceaneer Lab.

During the registration process, parents are invited to tour the facility, meet the counselors and learn more about the many activities offered.

Children with Special Needs
Children with special needs are welcome at Disney's Oceaneer Lab. While we cannot offer one on one care for your child, families are encouraged to speak with our Special Services team pre-arrival to discuss any questions or clarify participation guidelines.

Activities at Disney's Oceaneer Lab

Children are invited to partake in a wide range of delightfully themed activities available at Disney's Oceaneer Lab. While some activities are recommended for certain age ranges, participation is based on a child's interest level and maturity—not age. As a result of this, siblings and friends ages 3-12 can play together without restriction.

Although subject to change, activities at Disney's Oceaneer Lab may include:
  • Monsters, Inc Open "Mike" Night
    Mike Wazowski and the other monsters of the Disney•Pixar film Monsters Inc. have lost their voices and are unable to collect kids' laughter to power Monstropolis. It's up to the kids to put on a comedy show for their parents so they can save Monstropolis from certain doom.
  • Get the Hook!
    Captain Hook's favorite dress hook has been stolen and the kids must help him find it and catch the culprit. Led by Detective Clue and featuring site-specific crime scenes, their 3-day search for clues will take them all over the ship as it sails the sea, culminating in a reward from the Captain himself.
  • Super Sloppy Science with Professor Make-O-Mess
    Professor Make-O-Mess is a world-famous scientist who is known for performing the sloppiest science experiments around. Now teens can partake in some educational fun as the professor offers some hands-on training that will surely having them laughing and learning.

Parents should note that children have the ability to move back and forth between Disney's Oceaneer Club and Disney's Oceaneer Lab during operating hours to experience activities. Youth activities counselors will be on hand to direct children.

Our age specific activities are designed exclusively for children between the ages of 3 and 17. Adults 18-years of age and older are not allowed into secured Youth Activity spaces for extended periods of time.

"Youth Activities Open House"
Open House is an opportunity for all guests to come and participate in a variety of exciting activities in the Oceaneer Club and Lab throughout the cruise. During these times the Oceaneer Club or Oceaneer Lab will still be available for those looking to check their children into care.

Fun Facts & Tips

Disney props and books adorn the walls of the Animator Room in Disney's Oceaneer Lab.

Stitch's personal and unrehearsed encounters with kids on the main hall's giant screen are likely to include an Elvis Presley impersonation.

The Lab's seafaring design includes nautical maps, maritime instruments and swashbuckling artifacts.

 

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